About
My previous experiences, skills and where to find me
I am Gabriel Lucena, a tech artist from Natal, RN, Brazil, where I also currently live. I have 5 years of work experience as tech artist.
Currently, I work as a VR/XR Development lead at AKCIT (Advanced Knowledge Center for Immersive Technologies), at the local college, but I've worked as Tech Artist on COMBOTRONICA, One Lonely Outpost, Steampunk Shinobi and as a VFX Artist on Rise of the Third Power.
As a tech artist, my main specialties are visual effects, shaders, lighting, post processing and rendering, though I also work with 3D modelling/texturing, programming and setting up animations in-engine.
When it comes to my education, I have a Bachelor's in I.T., which I studied from 2018 to 2022.
I speak english and portuguese fluently, and I also have been taking french lessons and can speak basic french.
Tools & Skills
Unreal

Unity

C++

C#

Shaders

Blender

Krita

Substance Suite

Python

- Visual Effects
- Shader programming
- Tool Development
- 3D modelling
- Multiplayer basics
- Lighting
- Procedural mesh generation
- Texturing & UV Mapping
- UI Programming
- Basic 3D rigging
- Design patterns & SOLID
- Virtual Reality development
Games & Work experience
COMBOTRONICA
Grid Cortex Games
Worked as Tech Artist, working mainly w/ VFX, shaders and user interface
Aug. 2025 - Mar. 2026
AKCIT
Advanced Knowledge Center for Immersive Technologies
Leading college undergraduate students in the development and R&D of projects in VR/XR. Website available only in portuguese
Jun 2025 - Current
Steampunk Shinobi
Vagabond Games
Worked as Tech Artist, working mainly w/ VFX, shaders, lighting etc. for attacks & skills, as well as environment
Nov. 2023 - Jul. 2024
One Lonely Outpost
Freedom Games
Worked as Tech Artist, working mainly w/ VFX, shaders, lighting etc. for environment, items, weather, vegetation and others.
Mar. 2022 - Oct. 2023
Rise of the Third Power
Stegosoft Games
Worked as VFX Artist, creating visual effects used by enemies and some effects used in the environment.
Apr. 2021 - Sep. 2021
Education
B.S., Information Technology
Universidade Federal do Rio Grande do Norte
2018-2022
Other relevant info
SIGGRAPH Asia 2025 Poster
In 2025, I submitted a poster for SIGGRAPH Asia 2025 on Cel-Shading in Unreal Engine 5 and it was one of the selected works, so I had the privilege of showcasing it in Hong Kong for the duration of the event.
Fore more info, please check out the GitHub repo. If that link doesn't work, you need to join the Epic Games organization on GitHub.
Lins: GitHub repo - YouTube Demo - Poster on ACM DL
Cambridge English C1 Advanced
Scored 198 in my Cambridge English Assessment C1 Advanced test. The result was issued on June 2025.





