About

My previous experiences, skills and where to find me

I am Gabriel Lucena, a tech artist from Natal, RN, Brazil, where I also currently live. I have 5 years of work experience as tech artist.

Currently, I work as a VR/XR Development lead at AKCIT (Advanced Knowledge Center for Immersive Technologies), at the local college, but I've worked as Tech Artist on COMBOTRONICA, One Lonely Outpost, Steampunk Shinobi and as a VFX Artist on Rise of the Third Power.

As a tech artist, my main specialties are visual effects, shaders, lighting, post processing and rendering, though I also work with 3D modelling/texturing, programming and setting up animations in-engine.

When it comes to my education, I have a Bachelor's in I.T., which I studied from 2018 to 2022.

I speak english and portuguese fluently, and I also have been taking french lessons and can speak basic french.

Tools & Skills

Unreal

Unreal

Unity

Unity

C++

C++

C#

C#

Shaders

Shaders

Blender

Blender

Krita

Krita

Substance Suite

Substance Suite

Python

Python

Games & Work experience

COMBOTRONICA

COMBOTRONICA

Grid Cortex Games

Worked as Tech Artist, working mainly w/ VFX, shaders and user interface

Aug. 2025 - Mar. 2026

AKCIT

AKCIT

Advanced Knowledge Center for Immersive Technologies

Leading college undergraduate students in the development and R&D of projects in VR/XR. Website available only in portuguese

Jun 2025 - Current

Steampunk Shinobi

Steampunk Shinobi

Vagabond Games

Worked as Tech Artist, working mainly w/ VFX, shaders, lighting etc. for attacks & skills, as well as environment

Nov. 2023 - Jul. 2024

One Lonely Outpost

One Lonely Outpost

Freedom Games

Worked as Tech Artist, working mainly w/ VFX, shaders, lighting etc. for environment, items, weather, vegetation and others.

Mar. 2022 - Oct. 2023

Rise of the Third Power

Rise of the Third Power

Stegosoft Games

Worked as VFX Artist, creating visual effects used by enemies and some effects used in the environment.

Apr. 2021 - Sep. 2021

Education

B.S., Information Technology

Universidade Federal do Rio Grande do Norte

2018-2022

Other relevant info

SIGGRAPH Asia 2025 Poster

In 2025, I submitted a poster for SIGGRAPH Asia 2025 on Cel-Shading in Unreal Engine 5 and it was one of the selected works, so I had the privilege of showcasing it in Hong Kong for the duration of the event.

Fore more info, please check out the GitHub repo. If that link doesn't work, you need to join the Epic Games organization on GitHub.

Lins: GitHub repo - YouTube Demo - Poster on ACM DL

Cambridge English C1 Advanced

Scored 198 in my Cambridge English Assessment C1 Advanced test. The result was issued on June 2025.